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<div class="header">
  <div class="summary">
<a href="#pub-static-methods">Static Public Member Functions</a> &#124;
<a href="class_lua_1_1_custom_sound_manager-members.html">List of all members</a>  </div>
  <div class="headertitle">
<div class="title">Lua.CustomSoundManager Class Reference</div>  </div>
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<div class="contents">

<p>An interface to change in-game sound effects with custom sounds in the Sounds folder  
 <a href="class_lua_1_1_custom_sound_manager.html#details">More...</a></p>
<table class="memberdecls">
<tr class="heading"><td colspan="2"><h2 class="groupheader"><a name="pub-static-methods"></a>
Static Public Member Functions</h2></td></tr>
<tr class="memitem:a77518b2fe52893bc0d3b7473d5ac33d8"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_custom_sound_manager.html#a77518b2fe52893bc0d3b7473d5ac33d8">SetPlayerRaygunArmingSFX</a> (string clip)</td></tr>
<tr class="memdesc:a77518b2fe52893bc0d3b7473d5ac33d8"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set a custom sound clip for the player raygun's arming/equipping sound effect. Pass a nil/null to reset to its original sound effect.  <a href="class_lua_1_1_custom_sound_manager.html#a77518b2fe52893bc0d3b7473d5ac33d8">More...</a><br /></td></tr>
<tr class="separator:a77518b2fe52893bc0d3b7473d5ac33d8"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aedbcce119473f77ce87a9742c2a3bd2d"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_custom_sound_manager.html#aedbcce119473f77ce87a9742c2a3bd2d">SetPlayerRaygunDisarmingSFX</a> (string clip)</td></tr>
<tr class="memdesc:aedbcce119473f77ce87a9742c2a3bd2d"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set a custom sound clip for the player raygun's disarming/unequipping sound effect. Pass a nil/null to reset to its original sound effect.  <a href="class_lua_1_1_custom_sound_manager.html#aedbcce119473f77ce87a9742c2a3bd2d">More...</a><br /></td></tr>
<tr class="separator:aedbcce119473f77ce87a9742c2a3bd2d"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a6ad73ad3423d997434d87a1829f9d910"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_custom_sound_manager.html#a6ad73ad3423d997434d87a1829f9d910">SetPlayerRaygunModeSwitchSFX</a> (string clip)</td></tr>
<tr class="memdesc:a6ad73ad3423d997434d87a1829f9d910"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set a custom sound clip for the player raygun's firing mode switch sound effect. Pass a nil/null to reset to its original sound effect.  <a href="class_lua_1_1_custom_sound_manager.html#a6ad73ad3423d997434d87a1829f9d910">More...</a><br /></td></tr>
<tr class="separator:a6ad73ad3423d997434d87a1829f9d910"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aa79c6dbaef8130988fcdebb2437cb36e"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_custom_sound_manager.html#aa79c6dbaef8130988fcdebb2437cb36e">SetPlayerRaygunUtilitySFX</a> (string clip)</td></tr>
<tr class="memdesc:aa79c6dbaef8130988fcdebb2437cb36e"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set a custom sound clip for the player raygun's utility (Shift + scroll wheel) sound effect. Pass a nil/null to reset to its original sound effect.  <a href="class_lua_1_1_custom_sound_manager.html#aa79c6dbaef8130988fcdebb2437cb36e">More...</a><br /></td></tr>
<tr class="separator:aa79c6dbaef8130988fcdebb2437cb36e"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:aeb74ff0f630bbb90bada33635f382d66"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_custom_sound_manager.html#aeb74ff0f630bbb90bada33635f382d66">SetPlayerRaygunPolaritySFX</a> (string clip)</td></tr>
<tr class="memdesc:aeb74ff0f630bbb90bada33635f382d66"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set a custom sound clip for the player raygun's polarity change sound effect. Pass a nil/null to reset to its original sound effect.  <a href="class_lua_1_1_custom_sound_manager.html#aeb74ff0f630bbb90bada33635f382d66">More...</a><br /></td></tr>
<tr class="separator:aeb74ff0f630bbb90bada33635f382d66"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:acb7307ffeed459bb90bf63f20f5fa3b9"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_custom_sound_manager.html#acb7307ffeed459bb90bf63f20f5fa3b9">SetPlayerRaygunProjectileFireSFX</a> (string clip)</td></tr>
<tr class="memdesc:acb7307ffeed459bb90bf63f20f5fa3b9"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set a custom sound clip for the player raygun's projectile firing sound effect. Pass a nil/null to reset to its original sound effect.  <a href="class_lua_1_1_custom_sound_manager.html#acb7307ffeed459bb90bf63f20f5fa3b9">More...</a><br /></td></tr>
<tr class="separator:acb7307ffeed459bb90bf63f20f5fa3b9"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5de014d5743332790a05044b5f918ee6"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_custom_sound_manager.html#a5de014d5743332790a05044b5f918ee6">SetPlayerRaygunProjectileImpactSFX</a> (string clip)</td></tr>
<tr class="memdesc:a5de014d5743332790a05044b5f918ee6"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set a custom sound clip for the player raygun's projectile impact sound effect. Pass a nil/null to reset to its original sound effect.  <a href="class_lua_1_1_custom_sound_manager.html#a5de014d5743332790a05044b5f918ee6">More...</a><br /></td></tr>
<tr class="separator:a5de014d5743332790a05044b5f918ee6"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a3d7a983d62142d44f24d0e3dea537a65"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_custom_sound_manager.html#a3d7a983d62142d44f24d0e3dea537a65">SetPlayerRaygunLaserSFX</a> (string clip)</td></tr>
<tr class="memdesc:a3d7a983d62142d44f24d0e3dea537a65"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set a custom sound clip for the player raygun's laser sound effect. Pass a nil/null to reset to its original sound effect.  <a href="class_lua_1_1_custom_sound_manager.html#a3d7a983d62142d44f24d0e3dea537a65">More...</a><br /></td></tr>
<tr class="separator:a3d7a983d62142d44f24d0e3dea537a65"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a923ad0297c9ec8e83ec48880b29a7670"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_custom_sound_manager.html#a923ad0297c9ec8e83ec48880b29a7670">SetPlayerRaygunSonicFireSFX</a> (string clip)</td></tr>
<tr class="memdesc:a923ad0297c9ec8e83ec48880b29a7670"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set a custom sound clip for the player raygun's initial sonic firing sound effect. Pass a nil/null to reset to its original sound effect.  <a href="class_lua_1_1_custom_sound_manager.html#a923ad0297c9ec8e83ec48880b29a7670">More...</a><br /></td></tr>
<tr class="separator:a923ad0297c9ec8e83ec48880b29a7670"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a09ff65bfa0a9c0144771c73edcc3643a"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_custom_sound_manager.html#a09ff65bfa0a9c0144771c73edcc3643a">SetPlayerRaygunSonicSustainSFX</a> (string clip)</td></tr>
<tr class="memdesc:a09ff65bfa0a9c0144771c73edcc3643a"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set a custom sound clip for the player raygun's sonic sound effect. Pass a nil/null to reset to its original sound effect.  <a href="class_lua_1_1_custom_sound_manager.html#a09ff65bfa0a9c0144771c73edcc3643a">More...</a><br /></td></tr>
<tr class="separator:a09ff65bfa0a9c0144771c73edcc3643a"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a920b942d5d7751c3ff7676a48189c8ca"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_custom_sound_manager.html#a920b942d5d7751c3ff7676a48189c8ca">SetNpcRaygunProjectileFireSFX</a> (string clip)</td></tr>
<tr class="memdesc:a920b942d5d7751c3ff7676a48189c8ca"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set a custom sound clip for NPCs/AIs raygun's projectile firing sound effect. Pass a nil/null to reset to its original sound effect.  <a href="class_lua_1_1_custom_sound_manager.html#a920b942d5d7751c3ff7676a48189c8ca">More...</a><br /></td></tr>
<tr class="separator:a920b942d5d7751c3ff7676a48189c8ca"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a5cf94ae4cc82a6ae9137b953c2b37b0f"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_custom_sound_manager.html#a5cf94ae4cc82a6ae9137b953c2b37b0f">SetNpcRaygunProjectileImpactSFX</a> (string clip)</td></tr>
<tr class="memdesc:a5cf94ae4cc82a6ae9137b953c2b37b0f"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set a custom sound clip for NPCs/AIs raygun's projectile impact sound effect. Pass a nil/null to reset to its original sound effect.  <a href="class_lua_1_1_custom_sound_manager.html#a5cf94ae4cc82a6ae9137b953c2b37b0f">More...</a><br /></td></tr>
<tr class="separator:a5cf94ae4cc82a6ae9137b953c2b37b0f"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:a98258d37f9bfcd6d0ca5a53974629ab7"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_custom_sound_manager.html#a98258d37f9bfcd6d0ca5a53974629ab7">SetNpcSmgProjectileFireSFX</a> (string clip)</td></tr>
<tr class="memdesc:a98258d37f9bfcd6d0ca5a53974629ab7"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set a custom sound clip for NPCs/AIs SMG's projectile firing sound effect. Pass a nil/null to reset to its original sound effect.  <a href="class_lua_1_1_custom_sound_manager.html#a98258d37f9bfcd6d0ca5a53974629ab7">More...</a><br /></td></tr>
<tr class="separator:a98258d37f9bfcd6d0ca5a53974629ab7"><td class="memSeparator" colspan="2">&#160;</td></tr>
<tr class="memitem:ac2be140403d813db6f58549e8e1ec024"><td class="memItemLeft" align="right" valign="top">static void&#160;</td><td class="memItemRight" valign="bottom"><a class="el" href="class_lua_1_1_custom_sound_manager.html#ac2be140403d813db6f58549e8e1ec024">SetNpcSmgProjectileImpactSFX</a> (string clip)</td></tr>
<tr class="memdesc:ac2be140403d813db6f58549e8e1ec024"><td class="mdescLeft">&#160;</td><td class="mdescRight">Set a custom sound clip for NPCs/AIs SMG's projectile impact sound effect. Pass a nil/null to reset to its original sound effect.  <a href="class_lua_1_1_custom_sound_manager.html#ac2be140403d813db6f58549e8e1ec024">More...</a><br /></td></tr>
<tr class="separator:ac2be140403d813db6f58549e8e1ec024"><td class="memSeparator" colspan="2">&#160;</td></tr>
</table>
<a name="details" id="details"></a><h2 class="groupheader">Detailed Description</h2>
<div class="textblock"><p>An interface to change in-game sound effects with custom sounds in the Sounds folder </p>
</div><h2 class="groupheader">Member Function Documentation</h2>
<a id="a920b942d5d7751c3ff7676a48189c8ca"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a920b942d5d7751c3ff7676a48189c8ca">&#9670;&nbsp;</a></span>SetNpcRaygunProjectileFireSFX()</h2>

<div class="memitem">
<div class="memproto">
<table class="mlabels">
  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">static void Lua.CustomSoundManager.SetNpcRaygunProjectileFireSFX </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>clip</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Set a custom sound clip for NPCs/AIs raygun's projectile firing sound effect. Pass a nil/null to reset to its original sound effect. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">clip</td><td>the sound clip file name</td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a id="a5cf94ae4cc82a6ae9137b953c2b37b0f"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a5cf94ae4cc82a6ae9137b953c2b37b0f">&#9670;&nbsp;</a></span>SetNpcRaygunProjectileImpactSFX()</h2>

<div class="memitem">
<div class="memproto">
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  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">static void Lua.CustomSoundManager.SetNpcRaygunProjectileImpactSFX </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>clip</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Set a custom sound clip for NPCs/AIs raygun's projectile impact sound effect. Pass a nil/null to reset to its original sound effect. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">clip</td><td>the sound clip file name</td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a id="a98258d37f9bfcd6d0ca5a53974629ab7"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a98258d37f9bfcd6d0ca5a53974629ab7">&#9670;&nbsp;</a></span>SetNpcSmgProjectileFireSFX()</h2>

<div class="memitem">
<div class="memproto">
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  <tr>
  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">static void Lua.CustomSoundManager.SetNpcSmgProjectileFireSFX </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>clip</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
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</div><div class="memdoc">

<p>Set a custom sound clip for NPCs/AIs SMG's projectile firing sound effect. Pass a nil/null to reset to its original sound effect. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">clip</td><td>the sound clip file name</td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a id="ac2be140403d813db6f58549e8e1ec024"></a>
<h2 class="memtitle"><span class="permalink"><a href="#ac2be140403d813db6f58549e8e1ec024">&#9670;&nbsp;</a></span>SetNpcSmgProjectileImpactSFX()</h2>

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<div class="memproto">
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  <td class="mlabels-left">
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        <tr>
          <td class="memname">static void Lua.CustomSoundManager.SetNpcSmgProjectileImpactSFX </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>clip</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Set a custom sound clip for NPCs/AIs SMG's projectile impact sound effect. Pass a nil/null to reset to its original sound effect. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">clip</td><td>the sound clip file name</td></tr>
  </table>
  </dd>
</dl>

</div>
</div>
<a id="a77518b2fe52893bc0d3b7473d5ac33d8"></a>
<h2 class="memtitle"><span class="permalink"><a href="#a77518b2fe52893bc0d3b7473d5ac33d8">&#9670;&nbsp;</a></span>SetPlayerRaygunArmingSFX()</h2>

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  <td class="mlabels-left">
      <table class="memname">
        <tr>
          <td class="memname">static void Lua.CustomSoundManager.SetPlayerRaygunArmingSFX </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>clip</em></td><td>)</td>
          <td></td>
        </tr>
      </table>
  </td>
  <td class="mlabels-right">
<span class="mlabels"><span class="mlabel">static</span></span>  </td>
  </tr>
</table>
</div><div class="memdoc">

<p>Set a custom sound clip for the player raygun's arming/equipping sound effect. Pass a nil/null to reset to its original sound effect. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">clip</td><td>the sound clip file name</td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#aedbcce119473f77ce87a9742c2a3bd2d">&#9670;&nbsp;</a></span>SetPlayerRaygunDisarmingSFX()</h2>

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          <td class="memname">static void Lua.CustomSoundManager.SetPlayerRaygunDisarmingSFX </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>clip</em></td><td>)</td>
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<p>Set a custom sound clip for the player raygun's disarming/unequipping sound effect. Pass a nil/null to reset to its original sound effect. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">clip</td><td>the sound clip file name</td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a3d7a983d62142d44f24d0e3dea537a65">&#9670;&nbsp;</a></span>SetPlayerRaygunLaserSFX()</h2>

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          <td class="memname">static void Lua.CustomSoundManager.SetPlayerRaygunLaserSFX </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>clip</em></td><td>)</td>
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<p>Set a custom sound clip for the player raygun's laser sound effect. Pass a nil/null to reset to its original sound effect. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">clip</td><td>the sound clip file name</td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a6ad73ad3423d997434d87a1829f9d910">&#9670;&nbsp;</a></span>SetPlayerRaygunModeSwitchSFX()</h2>

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          <td class="memname">static void Lua.CustomSoundManager.SetPlayerRaygunModeSwitchSFX </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>clip</em></td><td>)</td>
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<p>Set a custom sound clip for the player raygun's firing mode switch sound effect. Pass a nil/null to reset to its original sound effect. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">clip</td><td>the sound clip file name</td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#aeb74ff0f630bbb90bada33635f382d66">&#9670;&nbsp;</a></span>SetPlayerRaygunPolaritySFX()</h2>

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          <td class="memname">static void Lua.CustomSoundManager.SetPlayerRaygunPolaritySFX </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>clip</em></td><td>)</td>
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<p>Set a custom sound clip for the player raygun's polarity change sound effect. Pass a nil/null to reset to its original sound effect. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">clip</td><td>the sound clip file name</td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#acb7307ffeed459bb90bf63f20f5fa3b9">&#9670;&nbsp;</a></span>SetPlayerRaygunProjectileFireSFX()</h2>

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          <td class="memname">static void Lua.CustomSoundManager.SetPlayerRaygunProjectileFireSFX </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>clip</em></td><td>)</td>
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<p>Set a custom sound clip for the player raygun's projectile firing sound effect. Pass a nil/null to reset to its original sound effect. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">clip</td><td>the sound clip file name</td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a5de014d5743332790a05044b5f918ee6">&#9670;&nbsp;</a></span>SetPlayerRaygunProjectileImpactSFX()</h2>

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          <td class="memname">static void Lua.CustomSoundManager.SetPlayerRaygunProjectileImpactSFX </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>clip</em></td><td>)</td>
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<p>Set a custom sound clip for the player raygun's projectile impact sound effect. Pass a nil/null to reset to its original sound effect. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">clip</td><td>the sound clip file name</td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a923ad0297c9ec8e83ec48880b29a7670">&#9670;&nbsp;</a></span>SetPlayerRaygunSonicFireSFX()</h2>

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          <td class="memname">static void Lua.CustomSoundManager.SetPlayerRaygunSonicFireSFX </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>clip</em></td><td>)</td>
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<p>Set a custom sound clip for the player raygun's initial sonic firing sound effect. Pass a nil/null to reset to its original sound effect. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">clip</td><td>the sound clip file name</td></tr>
  </table>
  </dd>
</dl>

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<h2 class="memtitle"><span class="permalink"><a href="#a09ff65bfa0a9c0144771c73edcc3643a">&#9670;&nbsp;</a></span>SetPlayerRaygunSonicSustainSFX()</h2>

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          <td class="memname">static void Lua.CustomSoundManager.SetPlayerRaygunSonicSustainSFX </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>clip</em></td><td>)</td>
          <td></td>
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<p>Set a custom sound clip for the player raygun's sonic sound effect. Pass a nil/null to reset to its original sound effect. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">clip</td><td>the sound clip file name</td></tr>
  </table>
  </dd>
</dl>

</div>
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<h2 class="memtitle"><span class="permalink"><a href="#aa79c6dbaef8130988fcdebb2437cb36e">&#9670;&nbsp;</a></span>SetPlayerRaygunUtilitySFX()</h2>

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          <td class="memname">static void Lua.CustomSoundManager.SetPlayerRaygunUtilitySFX </td>
          <td>(</td>
          <td class="paramtype">string&#160;</td>
          <td class="paramname"><em>clip</em></td><td>)</td>
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<p>Set a custom sound clip for the player raygun's utility (Shift + scroll wheel) sound effect. Pass a nil/null to reset to its original sound effect. </p>
<dl class="params"><dt>Parameters</dt><dd>
  <table class="params">
    <tr><td class="paramname">clip</td><td>the sound clip file name</td></tr>
  </table>
  </dd>
</dl>

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<hr/>The documentation for this class was generated from the following file:<ul>
<li>LuaSfxManager.cs</li>
</ul>
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